[GameMaker] Making a proper frame counter.

Categories: GameMaker

Note: This is specifically for versions GameMaker 2022.5.0.8 and above, due to the following code relying on Time Sources. I’ll admit, I have personally never needed a frame counter in my projects, especially given that I mostly focus on library-related work. That said, the thought does cross my mind from time to time. In the … Read More

[GameMaker] Why shouldn’t you use game_restart.

Categories: GameMaker

GameMaker offers a lot of powerful functions and flexibility for many of our needs. However, some of these functions are done in a sort of black box state. While many of GameMakers own functions/systems are genuinely fine, the problem becomes very apparent in the long run. More so when you start to build a very … Read More